Civilization 7 tips and tricks for beginners and pros

Civilization 7 is the next epic 4X strategy game headed our way on February 11, and it brings many new mechanics to the legendary series. With more than 60 hours of playtime racked up so far thanks to an early access review key, I've learned the hard way how to navigate these changes.

👉 Read my Civilization 7 review

Whether you're a complete Civ beginner or a veteran who's had plenty of experience with world domination, these tips and tricks will get you off to a strong start.

Geography, scouting, and trading

One of the first lessons I learned upon picking up Civilization 7 is the importance of geography and positioning. The developers thus decided to remove the Scout's auto-scout feature present in Civ 6, forcing players to keep a closer eye on what's being revealed around them.

Here are some tips and tricks involving geography and positioning I picked up during my time with the game.

1. The Scout again plays an integral role in the early and mid game

Natural wonders can provide a significant bonus to a nearby town. (Image credit: Future)

When scouting, you should look out for freshwater sources. A large river can provide access to the sea as well as support fishing boats, further boosted by a fishing quay development. Smaller rivers are better than nothing. You can use the map filter to show ideal Settlement locations, and Settlers come standard with the advanced view. The game usually does well suggesting the best spots for your settlements, but you can settle practically anywhere you wish.

You should keep track of strategic resources that can be captured within your borders, tiles with high natural yields on which you can develop, natural wonders that give bonuses to your civ, and natural defenses. Mountain tiles are impassible by ground units, while elevation changes and cliffs can create natural chokepoints for enemy troops.

Many developments receive bonuses from specific nearby tiles, so don't be afraid to diversify your settlements with mountains, rivers, deserts, plains, and coasts.

Bonus tip: Watch for Discovery Tiles that offer early bonuses. They have a shimmering effect and some unique artwork on them. Moving a scout (or other unit) to these tiles presents you with two perk options.

2. Expand your civilization early and often

Civilization 7 isn't nearly as punishing as previous titles when it comes to expanding your civilization. Each player has a settlement limit that can be expanded via various means; as long as you remain at or below your limit, you won't experience any happiness penalties.

I've found that in the early game, creating Settlers as soon as they're available (once your capital reaches 5 population) is the best strategy. You've theoretically already scouted most of the land around your capital, so you should have a few prime spots picked out for new towns.

I recommend settling at least one town on the East and West coasts of your home continent. The Exploration Age puts a huge emphasis on “Distant Lands” and the bounty they hold, so you don't want to be stuck in the middle of a desert with no access to the sea.

Keep in mind that any enemy settlements you capture come under your rule. You can either raze the city over the course of a handful of turns, or you can keep the city as part of your expansion. This goes toward your settlement cap, so be sure to leave some breathing room if you're feeling particularly aggressive.

3. Don't be afraid to create small settlements only for their resources

This small settlement has some strategic resources inside its borders. (Image credit: Future)

Strategic resources in Civilization 7 — they show up with a unique badge on certain tiles — are incredibly important. They provide bonuses for everything from food to production to culture and science, and you want to be sure your cities and settlements are full of them at all times.

New resources appear in each age, further adding to the strategic angle. In the Modern Age, for example, factory resources become available, and they can offer your entire civilization some attractive perks. That's why it's important to expand; you never know where they'll show up.

Because of how the “Continents Plus” map generation is set up, you'll usually start on a rather large landmass with other leaders. Between your continent and the other — known as “Distant Lands” in the Exploration Age — there are several small islands housing strategic resources.

It might not seem like a great place to settle, but a small island with access to several “Distant Lands” resources can make a big difference. That's due to the Exploration Age's “Treasure Fleet” mechanic. When a coastal city or settlement has access to these resources, it'll automatically create Treasure Fleets that you must guide to safe homeland harbors to offload. This is part of the economic victory path, and you can get some useful Victory Points in the sector even if you're focusing elsewhere.

These small island settlements can also favor naval warfare, as you'll have a new base of operations in the middle of the ocean.

One last tip: Camels are a very valuable resource that expands a city's resource slot limit. While there are other avenues available to open up more slots, I recommend everyone try to get at least one or two camel tiles into their economy.

4. Use Traders to create roads between unconnected settlements

A look at the trader screen in which you can create trade routes. (Image credit: Future)

Whether through military conquest or savvy exploration, you now have a network of settlements surrounding your capital city. Time to start trading!

Traders in Civ 7 have a limit to how far they can travel, so having more towns usually means better opportunities. Like Scouts, Traders must be manually moved to the city with which you want to trade. Once your Trader has arrived, you can task it with setting up a trade route. From there it operates on its own.

You'll also notice that the Trader has a “Create Road” command. This is a lot more important than I first realized. Settlements, when founded, automatically create a road to your nearest population. However, that road might not take the trader straight to the city receiving its goods. You might also notice that resources from distant settlements — usually received through war or peace negotiations — can't be assigned elsewhere.

That's your cue to build a new road to optimally connect your network of settlements.

5. Use Influence points to add independent cities to your civilization

Each age features randomized independent nations dotted around the map. You'll undoubtedly discover them as you scout. Each independent nation has a focus — science, economy, military, or culture — and their reaction to you is seemingly randomized. Some are hostile and attack on sight, while others start out as friendly.

Your Influence points can be spent on befriending hostile independent states. With enough time, you'll eventually become suzerain of the state, which offers a list of bonuses based on the state's focus. From there, you can levy troops, promote growth, and even incorporate them into your civ using additional Influence points.

Independent states can be disbanded with military force, so it can be a bit of a gamble to spend Influence points if you're neighboring other aggressive leaders. You can be just a few turns away from being suzerain when another leader attacks and disbands the town.

You also need to watch out for other leaders attempting to beat you in the suzerain race. If you notice another leader has pulled ahead, you can spend more Influence to regain the lead. I've noticed that AI players are tricky in this regard, often waiting until the last couple of turns to dump points and steal away their fealty.

How to manage your cities and settlements

Civilization 7 is all about expanding your borders and bolstering your economy. Both cities and settlements play directly into the mechanic, and it seems that you need to pay more attention than ever to how they grow and expand their borders.

You start with one capital city that uses your production value to create units. A lower production value means it takes longer to build developments or create units.

Settlers then create settlements that start out small but quickly grow. Rather than using a production queue, settlement developments and units cost gold. Once a settlement reaches seven population, you can choose to give it a focus or turn it into a city at the cost of more gold.

Here are some tips and tricks to help you manage your cities and settlements.

1. Don't be afraid to focus your settlements

Settlements you found, capture, or coerce diplomatically, upon reaching 7 population, can be assigned a focus. This halts the settlement's natural growth and sends resources to the capital, so you want to be sure that you've sucked up all the strategic resources nearby before doing so.

Adding a settlement focus can seriously multiply its output. If it's a mining town, you can usually double production. The same goes for fishing towns located on a large river or coast. Have a settlement that's more urbanized? Boost your science and culture instead with a different focus.

I still don't know the opportune moment to switch a settlement to a city. The process requires gold, and the total is lowered depending on how much gold you've already spent to develop the settlement. If you have a strong economy, it makes sense to buy buildings before upgrading. On the other hand, if you're short on gold, adding another city that uses the production metric instead can be very beneficial.

2. Put more thought into how you grow your cities

I can complete Rome's “Forum” unique quarter by building both pieces on the same tile. (Image credit: Future)

When I first started discovering Civilization 7, I was plonking developments haphazardly. That doesn't work in the long run. Tiles you fully develop become urban quarters, building up the core of your city, while the outskirts remain rural. The game features unique quarters for each civ, and both pieces must be built on the same tile.

With all of the perks associated with developments, whether unique or general, it pays to give your city a bit of urban planning. You can seriously game the system, especially once Specialists are introduced to the game to give developed tiles a higher yield, and this directly plays into the science victory conditions.

With AI more aggressive than ever, you usually also want to add walls and fortifications to your cities and settlements. Armies can no longer capture a city without first dismantling all fortified tiles, so you can create a few quarters in strategic positions and force armies to attack.

Bonus tip: Try to balance production and food in your cities and settlements. You need a strong foundation to have success in other areas like culture and science.

3. Repair your developments

Spending gold to repair developments is usually preferred. (Image credit: Future)

Civilization 7 isn't shy about bombarding players with natural disasters. Those rivers that provide fresh water to your city? Yeah, they'll flood and damage your developments. Settled near a dormant volcano? It just woke up, and it's spewing magma all over your developed quarters. A blizzard or tornado might roll in at any time, at any location, wreaking havoc on tiles nowhere near rivers or volcanos.

While the game lets you spend city production on repairs, it's much quicker to use gold. The cost usually isn't much, and your tiles are repaired instantly. This also leaves your cities free to produce other units and buildings.

The game will let you know when a natural disaster occurs within your borders, and you can react. Certain crises (more on that in a moment) aren't as visible, though they can do a lot of damage. I've lost troops to plagues before I noticed what was happening. Watch for smoke or pestilence pouring out of your tiles to know which ones need attention.

Do note that you cannot repair certain tiles when a disaster is ongoing. A blizzard will keep tiles down while it rages; the same goes for a plague.

4. Don't be afraid to overbuild in a new age

Civilization 7's new three-age split mechanic introduces “Ageless” and standard buildings. While Ageless developments like Granaries are beneficial throughout the entire game, other developments lose their bonuses when you move into the next age.

To solve the problem this presents, you can now build over unessential developments with newer buildings. The game doesn't exactly do a great job of explaining how this works, and I was hesitant to build over developments that I'd worked hard to create in the previous age. I was reassured by developers that it's rare to detrimentally overbuild.

This new mechanic reduces a city's urban sprawl, leaving rural tiles open to receive yields and to be boosted by their associated Ageless developments. Have a bunch of farms? Be sure to build a Granary. Have a bunch of woodcutters? Be sure to build a Saw Pit.

How to wage a successful war

Winning with military force is never boring. (Image credit: Future)

Civilization 7 adds new Commander units, which significantly change warfare. The first you'll use is the Army Commander, but you'll also get access to Naval and Squadron Commanders as you progress.

Individual military units no longer receive XP — it all goes to the Commander who's within range. Each Commander has a set of skill trees that are unlocked as you level up, with bonuses to attack power, happiness, gold, etc. In my experience, having a Commander present is basically a necessity when waging war. The bonuses are that good.

Here are some tips and tricks for when things get gory.

1. Scouts and military units are key to a solid early game

Your first turn in Civilization 7 after founding your capital city should be spent producing a Scout who then begins discovering the map around you. Second, I recommend building at least one Warrior to protect your city and scout nearby tiles. Aggression arrives quickly in Civ 7. From there, you can produce or purchase more military units as required.

Some games seem to be more peaceful than others, and I can get away with one battalion assigned to a Commander. In other games, I find myself barely able to keep up with enemy armies.

2. Use Commanders to your advantage

Commanders become available after unlocking a specific Civic, and I believe you get a free one when first unlocked. If it dies, be sure to create another as soon as possible. War seems to be unavoidable in Civ 7, and Commanders are the best way to gain an advantage.

Their range of command can be boosted, and so can the slots available for grouping. Commanders have up to six slots for military units, and I use the new mechanics all the time. Not only does grouping units on a Commander make for less clutter and easier micromanagement, but it also can often negate movement penalties and get your armies where they need to be much faster.

Bonus tip: You don't need to manually move new troops into the orbit of your Commander. Use the Reinforcement command instead, which spends turns moving your units to the Commander automatically. When reinforcing a Commander, the units en route cannot be attacked.

3. Check leader alliances before declaring war

You might not want to pick a fight with a leader who has powerful allies. (Image credit: Future)

If an ally goes to war, you're forced to choose between declaring war on your ally's foe or ending the relationship. That works the other way around; if you declare war on an enemy, its allies will usually join in. I've got myself into some sticky situations by not checking alliances before attacking.

Sometimes war is unavoidable, but other times you might be tempted to capture an otherwise peaceful settlement for its resources or geographical location. Take a moment to open the leader menu and check alliances — you might save yourself from also going to war with the leader with the largest army.

4. Don't be afraid to throw around some Influence

You can spend Influence to become suzerain of independent states. (Image credit: Future)

Espionage and diplomacy are bundled together in Civilization 7, and nearly all related actions (or reactions) cost Influence points. Whether you're stealing a technology, starting a cultural festival, hindering research, or countering opposing diplomatic actions.

Balancing your own initiatives while keeping enough Influence points to counter others can be tough. I usually keep a couple of hundred points banked up to use in an emergency, while the rest is spent meddling in affairs and boosting my yields.

When you're at war, Influence points can be spent to turn your population's opinion and prevent war weariness. Some leaders, like Harriet Tubman, come with natural bonuses, but you'll usually need to purchase favor lest you see your civilization's happiness plummet.

5. Strategically aim your war resolutions

All wars must come to an end. I've found that spending Influence to counter war weariness — and thus forcing it back onto my enemy — is a quick way to end a fight. When peace is proposed, you must make an agreement with your enemy involving cities and settlements.

Sometimes peace can be achieved with both sides keeping their towns, while other times you'll be presented with what looks like a raw deal. Don't be afraid to try your luck against AI opponents! The towns on the table can be swapped out, and you can often get lucky with what you receive.

If the opponent doesn't give you what you want, you can always choose to continue the war.

How to game Civilization 7's Age Timer

Civilization 7 is split into three ages — Antiquity, Exploration, and Modern — with a soft reset in between. Military units unassigned to a Commander or without a settlement center to sit on are lost to time. All cities except your capital return to Settlement status. New independent nations spring up. There are new Tech and Civic trees to complete.

This is unlike previous Civ games that have a continuous run, and with the new mechanic comes some crucial tips.

1. Don't lose track of time

You can see how far along you are at any time via the Age Progress menu. (Image credit: Future)

Civilization 7 introduces an Age Timer to deal with the split mechanic. It's moved ahead when players achieve Legacy points, complete missions, or research Future Tech or Future Civics. Upon reaching 100%, the age progresses or the game ends (if you're in the Modern Age).

Most games I've played have cut things very close, and you want to be sure that you're timing your development properly. Haven't yet completed your preferred Legacy Path to unlock a Golden Age? Try to keep the other leaders from advancing the timer until your part is completed. Influence points come in handy here.

Like other Civ games, you can win by completing specific military, science, culture, or economy missions. What you achieve in one age directly influences the next, so it's still a good idea to focus on one area throughout the game.

However, it seems like you can also win by having 20 Victory points total, no matter if they all come from different areas. I've found that mixing science and military is very effective; nothing like controlling the seas with destroyers and aircraft carriers while your enemy is still in the age of sail.

2. Don't miss out on unique Civics

Civilization 7 no longer has guardrails on leaders and civs. You can use any leader with any civ, and your civ changes in each age.

Each civilization has a unique set of Civics alongside the general ones available to all players. They can provide some clever bonuses and boosts throughout the rest of the game, and I recommend unlocking them before they're lost to the previous age.

3. Be ready to handle a crisis

When the Age Timer reaches (I think) 70%, a random crisis befalls each leader. Crisis policy slots are opened up, and you can choose from a handful of responses. In my experience, these responses range from helpful to outright ludicrous.

Crises aren't meant to ruin your game; they simply add another layer at a time when many players might be coasting to an Age end. Crises intensify as the Age Timer ticks up, forcing you to add more policies. They're reset when the Age ends.

Keeping an eye on the Age Timer allows you to prepare for a crisis. Boosting happiness and income is usually a good way to successfully stave off the crisis and get into the next age relatively unscathed.

Wrapping up

Launched a staffed space flight is the ultimate goal of a science victory. (Image credit: Future)

Civilization 7 is a massive game with strategies that run a lot deeper than you might think. And with all of the new major changes, employing your past Civilization knowledge won't always work out.

These tips and tricks will hopefully help you get a good start in Civ 7, and I'll come up with more to add as I get further into the game. Be sure to drop your own tips and tricks in the comments section!

Beginner’s Tips In Avowed

Players get thrown into the vast world of Avowed without any prior warning, so it could get confusing in some places. There are many small details you might miss that will crucially affect your experience in the Living Lands.

As the Envoy and the companions are trying to solve the mystery behind the Dreamscourge, they will face many obstacles in various shapes and forms, such as tough enemy bosses or annoying obstacles that are only removed by using a certain element. For that, this article will list some tips that you can use when first entering the world of Avowed.

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11

Kill The Priest When Fighting Enemy Groups

In most enemy groups in the Living Lands, players might encounter a priest among them. This is problematic as these types of enemies will not only heal themselves but also the surrounding enemies.

So, if you feel like a certain enemy’s health is endless and seems unable to die, search for the priest-type enemies. They're usually chanting a spell and glowing green, so they're not hard to find.

10

Search Bodies For Rare Items

Upon defeating an enemy of any kind, the body will contain items that you can loot most of the time. At the beginning of Avowed, the materials Envoy picks up are not that important or impressive, but they will be later on in the game.

Around mid-game and end-game, enemies will start dropping rare items, including crafting materials that are tier Exceptional and above. These will be harder to get later on as you either buy them or craft them by sacrificing other resources.

God totems are special items that are well hidden in every region of Avowed. First, you need to collect the base as without it, none of the totems can be placed and activated.

Players will stumble upon the pieces while exploring, and they can always buy a scroll from certain merchants that indicates the location of the totems cryptically. Once you have the base and totems, place them at the shrine in any camp to benefit from the various buffs they offer. Don't forget to activate it.

8

Complete Side Quests And Explore For Easy XP

Leveling up, in the beginning, is a bit difficult as most of the battles reward very little XP. You need XP to gain more ability points and character points, and some quests will indicate that you are under-leveled. Therefore, players will suffer while completing it.

When you prioritize side quests in Avowed, the Envoy will gain XP quickly and level up. Additionally, exploring new areas and unlocking Waypoints and camp spots will also reward XP, so make sure to do a lot of exploration before moving on to another region.

7

Send Unnecessary Equipment Back To Camp

Weight determines players' movement in Avowed. Being under the maximum weight means the Envoy is moving freely and attacks fast to deal as much damage as possible.

To avoid being overweight and becoming an easy target in battle, players can open the character menu and send heavy equipment such as weapons and armor back to the camp stash. Back at the camp, you can open the storage chest and go through them slowly.

6

Eat Food When Out Of HP And Essence

Both the health and essence potions are either looted from corpses, found while exploring, or bought from merchants in Avowed. Since players might not have luck finding them in the wild nor the money to buy any potions, you can open the Inventory menu and eat some of the food you have.

Each food and drink gives a certain amount of HP and essence, and some only restore one kind. Also, some dishes or special drinks can buff players for some time or completely remove status effects.

5

Complete Bounties To Get Money

Collecting money is actually not that hard as you will find Currency everywhere while exploring the Living Lands. The problem is that the amount found is always insignificantly small and one can barely buy a single health potion.

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Luckily for players, every region in the Living Lands offers various bounty side quests that you can complete to earn a lot of money. After killing each bounty enemy, collect evidence and return to the marked NPC and give them the proof to earn the Currency.

4

Always Buy Lockpicks

Lockpicks are obviously used to pick the locks on closed doors and chests. As you have no knowledge when a locked chest or door might appear while exploring, make sure to always have some lockpicks ready to open everything. Usually, locked doors and chests always lead to a rare material and a decent amount of Currency.

The Envoy can usually find some lockpicks while looting bodies, or purchase them from merchants in the Living Lands. Try to have more than one because some locks require three lockpicks to open.

3

Break Equipment To Get Materials

If you encounter any armor or weapon that may seem unnecessary as it’s lower quality than what you have, pick everything up regardless, as there is a benefit from collecting it.

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Open the menu, and there is a button in the bottom right corner of the screen guiding you to press once if you wish to send the item to camp or long press to break down the equipment. By breaking down items you don’t need, you get some crafting materials for free. The Envoy can see which item they get from the equipment’s details.

2

Keep Throwables Or Grimoire With You

While exploring the vast world of the Living Lands, you will stumble upon mechanisms or obstacles that require a certain element to bypass it. If players don’t have the correct companion, or they didn’t choose to be a Wizard, make sure to always have a low quality Grimoire with you, even if you never use it.

You will have basic spells at your disposal which you can use to overcome obstacles. Additionally, the Envoy can also collect all types of throwables from shops or looted bodies to remove an obstacle or activate the mechanism.

1

Save Before Making A Choice

Most of the quests in Avowed require you to make a choice that will affect the NPC’s life. Some of these choices are important to the point that even the Envoy will suffer the consequences later on.

So, when you feel a choice is about to be made, make sure to save the game before starting the conversation. This way, if you don’t like the outcome, you can load the save and choose another dialogue option. If players already chose an option, they can still go back by loading the closest auto-save available.



Systems

Released

February 18, 2025

ESRB

Mature 17+ // Blood and Gore, Strong Language, Violence

Publisher(s)

Xbox Game Studios

English
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