Civilization 7 tips and tricks for beginners and pros

Civilization 7 is the next epic 4X strategy game headed our way on February 11, and it brings many new mechanics to the legendary series. With more than 60 hours of playtime racked up so far thanks to an early access review key, I've learned the hard way how to navigate these changes.

👉 Read my Civilization 7 review

Whether you're a complete Civ beginner or a veteran who's had plenty of experience with world domination, these tips and tricks will get you off to a strong start.

Geography, scouting, and trading

One of the first lessons I learned upon picking up Civilization 7 is the importance of geography and positioning. The developers thus decided to remove the Scout's auto-scout feature present in Civ 6, forcing players to keep a closer eye on what's being revealed around them.

Here are some tips and tricks involving geography and positioning I picked up during my time with the game.

1. The Scout again plays an integral role in the early and mid game

Natural wonders can provide a significant bonus to a nearby town. (Image credit: Future)

When scouting, you should look out for freshwater sources. A large river can provide access to the sea as well as support fishing boats, further boosted by a fishing quay development. Smaller rivers are better than nothing. You can use the map filter to show ideal Settlement locations, and Settlers come standard with the advanced view. The game usually does well suggesting the best spots for your settlements, but you can settle practically anywhere you wish.

You should keep track of strategic resources that can be captured within your borders, tiles with high natural yields on which you can develop, natural wonders that give bonuses to your civ, and natural defenses. Mountain tiles are impassible by ground units, while elevation changes and cliffs can create natural chokepoints for enemy troops.

Many developments receive bonuses from specific nearby tiles, so don't be afraid to diversify your settlements with mountains, rivers, deserts, plains, and coasts.

Bonus tip: Watch for Discovery Tiles that offer early bonuses. They have a shimmering effect and some unique artwork on them. Moving a scout (or other unit) to these tiles presents you with two perk options.

2. Expand your civilization early and often

Civilization 7 isn't nearly as punishing as previous titles when it comes to expanding your civilization. Each player has a settlement limit that can be expanded via various means; as long as you remain at or below your limit, you won't experience any happiness penalties.

I've found that in the early game, creating Settlers as soon as they're available (once your capital reaches 5 population) is the best strategy. You've theoretically already scouted most of the land around your capital, so you should have a few prime spots picked out for new towns.

I recommend settling at least one town on the East and West coasts of your home continent. The Exploration Age puts a huge emphasis on “Distant Lands” and the bounty they hold, so you don't want to be stuck in the middle of a desert with no access to the sea.

Keep in mind that any enemy settlements you capture come under your rule. You can either raze the city over the course of a handful of turns, or you can keep the city as part of your expansion. This goes toward your settlement cap, so be sure to leave some breathing room if you're feeling particularly aggressive.

3. Don't be afraid to create small settlements only for their resources

This small settlement has some strategic resources inside its borders. (Image credit: Future)

Strategic resources in Civilization 7 — they show up with a unique badge on certain tiles — are incredibly important. They provide bonuses for everything from food to production to culture and science, and you want to be sure your cities and settlements are full of them at all times.

New resources appear in each age, further adding to the strategic angle. In the Modern Age, for example, factory resources become available, and they can offer your entire civilization some attractive perks. That's why it's important to expand; you never know where they'll show up.

Because of how the “Continents Plus” map generation is set up, you'll usually start on a rather large landmass with other leaders. Between your continent and the other — known as “Distant Lands” in the Exploration Age — there are several small islands housing strategic resources.

It might not seem like a great place to settle, but a small island with access to several “Distant Lands” resources can make a big difference. That's due to the Exploration Age's “Treasure Fleet” mechanic. When a coastal city or settlement has access to these resources, it'll automatically create Treasure Fleets that you must guide to safe homeland harbors to offload. This is part of the economic victory path, and you can get some useful Victory Points in the sector even if you're focusing elsewhere.

These small island settlements can also favor naval warfare, as you'll have a new base of operations in the middle of the ocean.

One last tip: Camels are a very valuable resource that expands a city's resource slot limit. While there are other avenues available to open up more slots, I recommend everyone try to get at least one or two camel tiles into their economy.

4. Use Traders to create roads between unconnected settlements

A look at the trader screen in which you can create trade routes. (Image credit: Future)

Whether through military conquest or savvy exploration, you now have a network of settlements surrounding your capital city. Time to start trading!

Traders in Civ 7 have a limit to how far they can travel, so having more towns usually means better opportunities. Like Scouts, Traders must be manually moved to the city with which you want to trade. Once your Trader has arrived, you can task it with setting up a trade route. From there it operates on its own.

You'll also notice that the Trader has a “Create Road” command. This is a lot more important than I first realized. Settlements, when founded, automatically create a road to your nearest population. However, that road might not take the trader straight to the city receiving its goods. You might also notice that resources from distant settlements — usually received through war or peace negotiations — can't be assigned elsewhere.

That's your cue to build a new road to optimally connect your network of settlements.

5. Use Influence points to add independent cities to your civilization

Each age features randomized independent nations dotted around the map. You'll undoubtedly discover them as you scout. Each independent nation has a focus — science, economy, military, or culture — and their reaction to you is seemingly randomized. Some are hostile and attack on sight, while others start out as friendly.

Your Influence points can be spent on befriending hostile independent states. With enough time, you'll eventually become suzerain of the state, which offers a list of bonuses based on the state's focus. From there, you can levy troops, promote growth, and even incorporate them into your civ using additional Influence points.

Independent states can be disbanded with military force, so it can be a bit of a gamble to spend Influence points if you're neighboring other aggressive leaders. You can be just a few turns away from being suzerain when another leader attacks and disbands the town.

You also need to watch out for other leaders attempting to beat you in the suzerain race. If you notice another leader has pulled ahead, you can spend more Influence to regain the lead. I've noticed that AI players are tricky in this regard, often waiting until the last couple of turns to dump points and steal away their fealty.

How to manage your cities and settlements

Civilization 7 is all about expanding your borders and bolstering your economy. Both cities and settlements play directly into the mechanic, and it seems that you need to pay more attention than ever to how they grow and expand their borders.

You start with one capital city that uses your production value to create units. A lower production value means it takes longer to build developments or create units.

Settlers then create settlements that start out small but quickly grow. Rather than using a production queue, settlement developments and units cost gold. Once a settlement reaches seven population, you can choose to give it a focus or turn it into a city at the cost of more gold.

Here are some tips and tricks to help you manage your cities and settlements.

1. Don't be afraid to focus your settlements

Settlements you found, capture, or coerce diplomatically, upon reaching 7 population, can be assigned a focus. This halts the settlement's natural growth and sends resources to the capital, so you want to be sure that you've sucked up all the strategic resources nearby before doing so.

Adding a settlement focus can seriously multiply its output. If it's a mining town, you can usually double production. The same goes for fishing towns located on a large river or coast. Have a settlement that's more urbanized? Boost your science and culture instead with a different focus.

I still don't know the opportune moment to switch a settlement to a city. The process requires gold, and the total is lowered depending on how much gold you've already spent to develop the settlement. If you have a strong economy, it makes sense to buy buildings before upgrading. On the other hand, if you're short on gold, adding another city that uses the production metric instead can be very beneficial.

2. Put more thought into how you grow your cities

I can complete Rome's “Forum” unique quarter by building both pieces on the same tile. (Image credit: Future)

When I first started discovering Civilization 7, I was plonking developments haphazardly. That doesn't work in the long run. Tiles you fully develop become urban quarters, building up the core of your city, while the outskirts remain rural. The game features unique quarters for each civ, and both pieces must be built on the same tile.

With all of the perks associated with developments, whether unique or general, it pays to give your city a bit of urban planning. You can seriously game the system, especially once Specialists are introduced to the game to give developed tiles a higher yield, and this directly plays into the science victory conditions.

With AI more aggressive than ever, you usually also want to add walls and fortifications to your cities and settlements. Armies can no longer capture a city without first dismantling all fortified tiles, so you can create a few quarters in strategic positions and force armies to attack.

Bonus tip: Try to balance production and food in your cities and settlements. You need a strong foundation to have success in other areas like culture and science.

3. Repair your developments

Spending gold to repair developments is usually preferred. (Image credit: Future)

Civilization 7 isn't shy about bombarding players with natural disasters. Those rivers that provide fresh water to your city? Yeah, they'll flood and damage your developments. Settled near a dormant volcano? It just woke up, and it's spewing magma all over your developed quarters. A blizzard or tornado might roll in at any time, at any location, wreaking havoc on tiles nowhere near rivers or volcanos.

While the game lets you spend city production on repairs, it's much quicker to use gold. The cost usually isn't much, and your tiles are repaired instantly. This also leaves your cities free to produce other units and buildings.

The game will let you know when a natural disaster occurs within your borders, and you can react. Certain crises (more on that in a moment) aren't as visible, though they can do a lot of damage. I've lost troops to plagues before I noticed what was happening. Watch for smoke or pestilence pouring out of your tiles to know which ones need attention.

Do note that you cannot repair certain tiles when a disaster is ongoing. A blizzard will keep tiles down while it rages; the same goes for a plague.

4. Don't be afraid to overbuild in a new age

Civilization 7's new three-age split mechanic introduces “Ageless” and standard buildings. While Ageless developments like Granaries are beneficial throughout the entire game, other developments lose their bonuses when you move into the next age.

To solve the problem this presents, you can now build over unessential developments with newer buildings. The game doesn't exactly do a great job of explaining how this works, and I was hesitant to build over developments that I'd worked hard to create in the previous age. I was reassured by developers that it's rare to detrimentally overbuild.

This new mechanic reduces a city's urban sprawl, leaving rural tiles open to receive yields and to be boosted by their associated Ageless developments. Have a bunch of farms? Be sure to build a Granary. Have a bunch of woodcutters? Be sure to build a Saw Pit.

How to wage a successful war

Winning with military force is never boring. (Image credit: Future)

Civilization 7 adds new Commander units, which significantly change warfare. The first you'll use is the Army Commander, but you'll also get access to Naval and Squadron Commanders as you progress.

Individual military units no longer receive XP — it all goes to the Commander who's within range. Each Commander has a set of skill trees that are unlocked as you level up, with bonuses to attack power, happiness, gold, etc. In my experience, having a Commander present is basically a necessity when waging war. The bonuses are that good.

Here are some tips and tricks for when things get gory.

1. Scouts and military units are key to a solid early game

Your first turn in Civilization 7 after founding your capital city should be spent producing a Scout who then begins discovering the map around you. Second, I recommend building at least one Warrior to protect your city and scout nearby tiles. Aggression arrives quickly in Civ 7. From there, you can produce or purchase more military units as required.

Some games seem to be more peaceful than others, and I can get away with one battalion assigned to a Commander. In other games, I find myself barely able to keep up with enemy armies.

2. Use Commanders to your advantage

Commanders become available after unlocking a specific Civic, and I believe you get a free one when first unlocked. If it dies, be sure to create another as soon as possible. War seems to be unavoidable in Civ 7, and Commanders are the best way to gain an advantage.

Their range of command can be boosted, and so can the slots available for grouping. Commanders have up to six slots for military units, and I use the new mechanics all the time. Not only does grouping units on a Commander make for less clutter and easier micromanagement, but it also can often negate movement penalties and get your armies where they need to be much faster.

Bonus tip: You don't need to manually move new troops into the orbit of your Commander. Use the Reinforcement command instead, which spends turns moving your units to the Commander automatically. When reinforcing a Commander, the units en route cannot be attacked.

3. Check leader alliances before declaring war

You might not want to pick a fight with a leader who has powerful allies. (Image credit: Future)

If an ally goes to war, you're forced to choose between declaring war on your ally's foe or ending the relationship. That works the other way around; if you declare war on an enemy, its allies will usually join in. I've got myself into some sticky situations by not checking alliances before attacking.

Sometimes war is unavoidable, but other times you might be tempted to capture an otherwise peaceful settlement for its resources or geographical location. Take a moment to open the leader menu and check alliances — you might save yourself from also going to war with the leader with the largest army.

4. Don't be afraid to throw around some Influence

You can spend Influence to become suzerain of independent states. (Image credit: Future)

Espionage and diplomacy are bundled together in Civilization 7, and nearly all related actions (or reactions) cost Influence points. Whether you're stealing a technology, starting a cultural festival, hindering research, or countering opposing diplomatic actions.

Balancing your own initiatives while keeping enough Influence points to counter others can be tough. I usually keep a couple of hundred points banked up to use in an emergency, while the rest is spent meddling in affairs and boosting my yields.

When you're at war, Influence points can be spent to turn your population's opinion and prevent war weariness. Some leaders, like Harriet Tubman, come with natural bonuses, but you'll usually need to purchase favor lest you see your civilization's happiness plummet.

5. Strategically aim your war resolutions

All wars must come to an end. I've found that spending Influence to counter war weariness — and thus forcing it back onto my enemy — is a quick way to end a fight. When peace is proposed, you must make an agreement with your enemy involving cities and settlements.

Sometimes peace can be achieved with both sides keeping their towns, while other times you'll be presented with what looks like a raw deal. Don't be afraid to try your luck against AI opponents! The towns on the table can be swapped out, and you can often get lucky with what you receive.

If the opponent doesn't give you what you want, you can always choose to continue the war.

How to game Civilization 7's Age Timer

Civilization 7 is split into three ages — Antiquity, Exploration, and Modern — with a soft reset in between. Military units unassigned to a Commander or without a settlement center to sit on are lost to time. All cities except your capital return to Settlement status. New independent nations spring up. There are new Tech and Civic trees to complete.

This is unlike previous Civ games that have a continuous run, and with the new mechanic comes some crucial tips.

1. Don't lose track of time

You can see how far along you are at any time via the Age Progress menu. (Image credit: Future)

Civilization 7 introduces an Age Timer to deal with the split mechanic. It's moved ahead when players achieve Legacy points, complete missions, or research Future Tech or Future Civics. Upon reaching 100%, the age progresses or the game ends (if you're in the Modern Age).

Most games I've played have cut things very close, and you want to be sure that you're timing your development properly. Haven't yet completed your preferred Legacy Path to unlock a Golden Age? Try to keep the other leaders from advancing the timer until your part is completed. Influence points come in handy here.

Like other Civ games, you can win by completing specific military, science, culture, or economy missions. What you achieve in one age directly influences the next, so it's still a good idea to focus on one area throughout the game.

However, it seems like you can also win by having 20 Victory points total, no matter if they all come from different areas. I've found that mixing science and military is very effective; nothing like controlling the seas with destroyers and aircraft carriers while your enemy is still in the age of sail.

2. Don't miss out on unique Civics

Civilization 7 no longer has guardrails on leaders and civs. You can use any leader with any civ, and your civ changes in each age.

Each civilization has a unique set of Civics alongside the general ones available to all players. They can provide some clever bonuses and boosts throughout the rest of the game, and I recommend unlocking them before they're lost to the previous age.

3. Be ready to handle a crisis

When the Age Timer reaches (I think) 70%, a random crisis befalls each leader. Crisis policy slots are opened up, and you can choose from a handful of responses. In my experience, these responses range from helpful to outright ludicrous.

Crises aren't meant to ruin your game; they simply add another layer at a time when many players might be coasting to an Age end. Crises intensify as the Age Timer ticks up, forcing you to add more policies. They're reset when the Age ends.

Keeping an eye on the Age Timer allows you to prepare for a crisis. Boosting happiness and income is usually a good way to successfully stave off the crisis and get into the next age relatively unscathed.

Wrapping up

Launched a staffed space flight is the ultimate goal of a science victory. (Image credit: Future)

Civilization 7 is a massive game with strategies that run a lot deeper than you might think. And with all of the new major changes, employing your past Civilization knowledge won't always work out.

These tips and tricks will hopefully help you get a good start in Civ 7, and I'll come up with more to add as I get further into the game. Be sure to drop your own tips and tricks in the comments section!

Best Free Early Game Items in Kingdom Come: Deliverance 2

Surviving in medieval Bohemia can be rough, especially when armed bandits and other ruffians can threaten your life in Kingdom Come: Deliverance 2. Raw skill can only get you so far, and if you really want to make it far, you'll need good gear to protect yourself with.

Getting decent equipment may seem tricky at the start, but if you know where to look, you can kit yourself out without having to make any money in KCD2. Here are some of the best pieces of equipment you can find as soon as you finish the prologue.

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Kingdom Come: Deliverance 2 – What To Do With Nests

Nests are abundant in Kingdom Come: Deliverance 2, so here's what to do once you find one.

Skalitz Axe

You don't have to rely on some shabby hunting sword as your first weapon. Once you reach Troskowitz, you can get a decent one-handed axe as soon as you're set free. You can find the Skalitz Axe

in a shed behind a house in the town. Refer to the player marker on the map above for its location.

The Skalitz Axe deals a decent balance of both Slashing and Blunt damage, two of the three damage types in KCD2, making it effective against armored and unarmored enemies. Parrying with it is not ideal considering its wooden handle, so you'll want a shield to pair with it.

Von Bergow Shield

Speaking of shields, you can get one for free by digging up a grave south of Troskowitz. Purchase a spade from the Troskowitz general store, and head to the map location above. There should be a fresh grave there. Dig it up, and you'll find the shield lying on top of the buried body.

The Von Bergow Knight Shield

works like any other — use it to block projectiles and deflect incoming melee attacks to save your weapon's durability. It'll be a useful companion up until you get a better shield for your off-hand.

The Entire Troskowitz Guards' Armory

Yes, you can raid the entire Troskowitz Guards' armory with a little bit of finesse. From the Troskowitz fast travel point, turn left, head through the barn, then look for the guard in the image above. Do your best to steal the keys from his pockets. Then, go back to where you came and look for the armory in the town hall compound. Make sure nobody sees you, and close the door once you're inside.

The chest inside the armory includes entire sets of armor as well as some weapons, and they're likely to be the best pieces of gear you'll find this early in the game. Grab what you can and make sure to leave the compound through the back. If you exit from the front, the guard will hail you for an inspection. If you fail the persuasion check, you'll be arrested.

Semine Southern Ambush Site

There's an ambush site east-southeast of Semine. There's a clearing in the forest there that can be seen from the map, and if you investigate the area, you can find a Von Bergow Knight's Shield on the ground, as well as some loot from the nearby corpses. Additionally, there's a horse there that you can either claim or sell to the keeper in the Nomad Camp.

Legendary Knight Brunswick's Armor Set

If you speak with the local scribe in Troskowitz, he'll tell you of a set of armor worn by an ancient prince of Bohemia called Sir Brunswick. Pieces of his armor set are strewn about the Trosky region, and you'll have to go on a treasure hunt in order to find all of them. Getting the Brunswick armor set from The Lion's Crest DLC quest in KCD2 is going to take a while, so you may want to pick up some of the earlier equipment above before going for this one.

The Brunswick set is arguably the best armor set you can find during this half of the game. It offers stellar protection against all damage types, though you'll still take a beating if you're fighting someone with a heavy weapon. Skilled fighters like Cumans can also disregard your armor and just kill you outright with one good hit.

The Lion's Crest quest is available only for players who pre-ordered Kingdom Come: Deliverance 2.

Kingdom Come: Deliverance 2 Walkthrough

Kingdom Come: Deliverance 2 is the highly-anticipated sequel to Warhorse Studios' popular 2018 RPG, and is one that challenges players in ways that few other games in the genre will dare to do. With an abundance of game mechanics that will make you feel like you're in the muddied shoes of the game's main character in the 15th Century, KCD2 is one of the more immersive titles on the market.

With an increase in immersion and realism comes a more challenging experience, which is why we, here at Game Rant, have compiled all of our useful tips, tricks, and guides in one place, so you can tackle the game's obstacles at your own pace. Take a look below at our Kingdom Come: Deliverance 2 guide hub for everything you need to know, from before you even pick up the game to when you make it to its climatic conclusion.

This guide hub is a work-in progress, so we'll be regularly updating it to ensure you have access to all of our guides for KCD2 in one place!

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  • Getting Started

    Before you even pick up your copy of Kingdom Come: Deliverance 2, there are a few things you might want to consider, from your PCs performance to which edition of the game you should purchase. Fear not, Game Rant has you covered on those pre-adventure queries.

    • Frequently Asked Questions

  • Tips, Tricks, & Mechanics

    If you're familiar with the original Kingdom Come: Deliverance, you will know that Warhorse Studios doesn't make it easy, even from the start of the adventure. There is a lot to consider and keep track of, as the game heavily features some very real challenges from living in the 15th Century. Thankfully, we've compiled a list of tips, tricks, and useful pointers to tackle everything this thrilling RPG has to offer, from the bare necessities to the more challenging, head-scratching mechanics.

  • Quests, Choices, & Romance

    It wouldn't be a role-playing game without a role to play, which means KCD2 comes with yet another thrilling story for players to immerse themselves in. Your choices can have repercussions on the game, as well as how long it takes to complete some of the more time-sensitive quests. Below, you'll find a list of quests and choices from Kingdom Come: Deliverance 2, and how you can complete them how you want to.

  • Weapons, Builds, Resources, & Materials

    You may not have an assortment of fancy firearms and weaponry in the 15th Century, but there is still plenty to collect and experience in the open-world. Whether it's alchemy materials, better quality weapons, or the right armor for your playstyle, we've got a list of useful guides to fill in the blanks.

Civilization 7 tips and tricks to build your empire

If you’re in need of some Civilization 7 tips, then we can bring you the guidance you seek on how to quickly build up your empire. Starting with your first city from scratch and transforming it into a bustling empire is no easy feat, and Civilization 7 will present you with many challenges and risks along the way. It can all feel a bit overwhelming if you’re just getting started, so we've put together the best Civ 7 tips to help set you up to get through the first age.

1. Begin on Scribe difficulty

(Image credit: Firaxis Games)

Civilization 7 dramatically changes up the 4X gameplay formula, to the point that even returning players may not be used to the new systems introduced. As such, we recommend turning the difficulty down to Scribe, the lowest of Civ 7’s six difficulty levels.

This will allow you to learn the game from the ground up at a leisurely pace. With the Scribe difficulty active, other leaders are less likely to stomp all over you, and you’ll be able to learn each of these new and returning systems without the fear of that looming over your head.

Once you’ve got to grips with how the game works and the best ways to progress through a standard game, you’ll be better off moving up to higher difficulties for added challenge.

2. Start by building scouts

(Image credit: Firaxis Games)

As early as the first 10 turns, you should prioritize training a few scout units to explore the surrounding terrain. Building a scout will allow them to get the lay of the land and help you find good resource tiles along with other factions while you’re still setting up your main city.

Scouts can move two tiles per turn, and have a higher field of view when compared to other units you can create at this point. Therefore, they’re incredibly useful for exploring the world map and finding areas you’ll want to expand into.

The main thing to beware of is that scouts aren’t fighters, so if a hostile enemy decides to attack your scout unit, you’ll risk losing them altogether.

3. Be aware of surrounding terrain

(Image credit: Firaxis Games)

When using your scouts to explore the terrain around your city, now’s a good time to take note of what resource tiles are available to you and plan accordingly. When it comes to expanding your starting city (or building new towns), it’s important to pick up technologies that take advantage of the resources available to you.

For example, if your first city is located near a lot of food tiles, research technologies that will improve your yield from food. This will help your city grow massively in the early game, allowing you to expand quickly.

The same goes for other types of resources. So, if you’re settled near a lot of production tiles, prioritize technologies that will take advantage of that.

4. Expand early and quickly

(Image credit: Firaxis Games)

Being aware of nearby resources is important, but you know what else is important? Being aware of what isn’t near your city. If there’s a specific resource you need which isn’t as readily available, you’ll have to expand by creating towns.

The best thing about having towns is that they’re a major boon to resource stockpiles. Ideally, you’ll want to settle at least two additional towns by the time you reach around Turn 50. We recommend placing them on the same continent as your city, but on opposing coasts. This comes in handy during the Exploration Age later on, when you need to venture further outside of the starting area.

There’s no downside to settling more towns, as long as you make sure you stay under the settlement limit. If you go over by settling too many towns, you’ll receive a penalty.

5. Choose a Legacy Path early

(Image credit: Firaxis Games)

Civ 7’s Legacy Paths are the conditions you need to follow in order to achieve victory. There are four routes to victory: Economy, Military, Culture, and Science. However, this is not just a case of following one route from the first turn to the final turn, as each age has its own conditions to achieve.

There are three distinct ages a Civ 7 game will play through: Antiquity, Exploration, and Modern. Legacy Paths will give you a set of objectives to achieve in each age, and accomplishing them will influence your play in the following age.

Sometimes it’s best to stick to one Legacy Path throughout all three ages, but depending on your leader and civilization, it may also be beneficial to switch them up mid-game. We recommend experimenting with the best leader and civilization combinations and how they influence the Legacy Paths.

6. Use your Influence points

(Image credit: Firaxis Games)

As you meet other leaders, you’ll gain Influence points which allow you to strengthen or weaken how favorably other civilizations think of you. If you’re aiming for a more diplomatic victory, it’s wise to use your Influence points to keep these leaders happy. We’ve found that using Influence for Civilization 7 diplomacy that’s mutually beneficial for both civs is the best route to avoiding conflict.

Similarly, you’ll also encounter independent factions as your scouts move around the map. Spending influence points will allow you to befriend them and become part of your civilization. This brings new bonuses and will help you grow your empire.

7. Military is important, even for peaceful players

(Image credit: Firaxis Games)

Generally speaking, the AI in Civilization 7 is quite aggressive in our experience. Even if you’re pursuing a peaceful playthrough, it’s wise to amass a large army if only for self-defence. Particularly in the Antiquity Age, you’ll certainly run into some hostile independent cities that can become a problem for you if you don’t have a strong military presence.

Commanders, a new addition to Civ 7, are also great to have. You can use them to stack multiple units on one tile, allowing them to move as a group. It’ll also make them much stronger when it comes to fighting with a hostile enemy.

8. Be prepared for disasters

(Image credit: Firaxis Games)

It helps to be prepared when faced with a crisis. This could mean an ally potentially turning on you, or a natural disaster destroying a portion of your settlements and units. At any time, your city could be upturned by a blizzard, a volcanic eruption, a flood, or something else entirely. Should this happen, you’ll need to use your resources to rebuild any tiles affected by the disaster.

On the other hand, once the Age progresses to around 60%, every leader will be hit with a crisis to deal with. This will appear in the Government screen, where you’ll be required to pick up a social policy which brings some kind of debuff to your progress. As the age continues to edge towards completion, this crisis will worsen, so make sure you’re prepared to deal with it.

And those are the best Civilization 7 tips we can offer to help you start out.

© GamesRadar+. Not to be reproduced without permission.

Avowed Walkthrough

Table of contents

Quick Links

Avowed is a semi-open world fantasy/action-RPG set within the famed Pillars of Eternity universe. Developed by Obsidian Entertainment, Avowed is the most recent example of the company's extremely well-regarded RPG formula. With a focus on fast-paced first-person combat, deep exploration, and a choice-driven narrative, Avowed is a love letter to the classic fantasy-RPG experience.

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Avowed's first-person combat and respect for player choice make it a journey worth having, but flaws in its story and design make it a one-way road.

In Avowed, players take on the role of the Godlike Envoy, a mysterious outsider who must unravel the mysteries of the Living Lands, the game's primary setting. Instead of a single open-world map, Avowed presents players with several hand-crafted regions to freely explore, all of which are densely packed with a wide range of content. To make sure players don't miss any of that content, this guide hub will provide players with easy access to our complete library of Avowed tips, tricks, and walkthroughs.

Game Rant's Avowed Guide Hub is currently a work in progress. We will continue to update and expand our coverage every day, so check back regularly for the best Avowed guides and walkthroughs.

  • Beginner Guides

    Avowed wastes no time placing players right into the action of the Living Lands. After a brief tutorial/prologue, players will find themselves set free in the Dawnshore region. And while there are a fair number of tutorial menus to peruse, they can be easily missed or skipped. In this section, we'll gather all of our guides that are meant to help new players get their bearings in Avowed. Whether its the basic of the Party Camp system, or the best gear to use early, you'll find it all here. 

  • Walkthroughs and Choices

    Avowed's narrative features a variety of choices and decisions that will a wide range of possible outcomes for both main and side quests. Nearly every mission in the game features an interesting choice, with the consequences ranging from extremely mild, to world-changing. In this section, we'll not only provide players with general quest and boss fight walkthroughs, but also guides to discovering the best outcomes for Avowed toughest decisions. 

  • Materials and Collectibles

    Each of Avowed‘s explorable regions contain a wide variety of crafting materials and collectibles to explore. Players will marvel at the incredible work that went into hand-crafting the world that the Envoy inhabits. In this section, we'll collect the guides that provide a leg up when setting out to look for specific times. This not only includes the materials needed for upgrades and enchanting, but also one-off collectibles like Avowed‘s many treasure map items. 

    • Crafting, Upgrade, & Enchanting Materials

Best Early-Game Build In Kingdom Come: Deliverance 2

The first steps in Kingdom Come: Deliverance 2 can be overwhelming for players, especially those who are new to the franchise. Deciding where to go, which missions to tackle, or even where to find the best items the game has to offer at this stage can be confusing. For those aiming for a strong start, this is one of the best builds for Henry in the early-game.

Related

Kingdom Come Deliverance 2 – 10 Beginner Tips

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However, although this build covers different aspects of the character and is balanced, its main focus is on maximizing Henry’s combat abilities, allowing the player to deal with one or more opponents easily and without taking too many hits. Additionally, suggestions for the best gears to enhance this build in Kingdom Come: Deliverance 2 have also been included.

Best Playstyle To Choose For An Early-Game Build In Kingdom Come: Deliverance 2

Right at the start of the story, players must choose among three different playstyles: Soldier, Adviser, and Scout. Although these choices affect only the earliest steps of Henry’s journey, one of the best options for a strong start is Soldier, which provides some advantages in melee combat skills.

That said, this is not mandatory to have a good early game build in Kingdom Come: Deliverance 2, since the advantages of each playstyle are not that relevant in the long run, and players can freely train other skills once the open-world map becomes available. Choosing a different playstyle at this point is also viable without major issues.

Perks For The Best Early-Game Build In Kingdom Come: Deliverance 2

One of the best builds for the early game and for beginners to Kingdom Come: Deliverance 2 makes Henry use a one-handed sword and shield combination, providing decent damage potential while also defending effectively against enemy strikes.

Best Main Stats Perks

Perk

Category

Level

Effect

Opportunist

Main Level

6

If Reputation drops, the decrease will be 10% less.

Driven by Vengeance

Main Level

8

After killing an opponent in close combat, gain 10% more attack damage and faster stamina recovery for 30 seconds.

Martin's Heritage

Main Level

10

Sword Fighting, Crafting, and Survival skills improve faster, granting 10% more experience.

Although Opportunist is not essential for combat in Kingdom Come: Deliverance 2, it is vital for keeping a good reputation with characters, since many of Henry’s decisions – and even failing certain skill checks – can negatively affect relationships. Mitigating that loss is important. The other perks ensure better balance in combat and faster skill development.

Other perks to watch out for at this stage include:

Perk

Category

Level

Effect

Train Hard, Fight Easy I & II

Strength

6 and 10

The required Strength for all weapons is reduced by 2 and 5 (II).

Deft Hands I & II

Agility

6 and 10

The required Agility for all weapons is reduced by 2 and 5 (II).

Thick-Blooded

Vitality

6

Slows bleeding noticeably. Without bandaging, death will still occur eventually.

Pack Mule

Strength

8

Carrying capacity is increased by 12 pounds.

During the early-game, Henry’s low attributes can limit access to the best early-game weapons in the title, so taking Train Hard, Fight Easy, and Deft Hands is crucial. They lower the Strength and Agility requirements, which is helpful for different equipment the game offers. These perks form the core for building one of the best builds in Kingdom Come: Deliverance 2.

Even though they are not combat-focused, the following perks can also be considered by those who want a more balanced protagonist capable of handling situations without always resorting to fighting:

  • Silver Tongue (Eloquence): Provides a Speech bonus when haggling with merchants, increasing chances of better prices when buying or selling.
  • Jack of All Trades (Eloquence): Grants +2 bonus on all Skill Checks and doubles experience gained.
  • Featherweight (Agility): Reduces fall damage by 30% when dropping from heights.

Best Combat Perks For An Early-Game Build

To excel in early-game combat of Kingdom Come: Deliverance 2, it is essential to pick the right perks, since some perks only work in specific situations and may not always be beneficial. The categories most relevant for melee-oriented players are Warfare and Swords.

Perk

Category

Level

Effect

Against All Odds

Warfare

8

When fighting against multiple opponents, gain a +2 bonus to Strength, Agility, and Warfare.

Steadfast

Warfare

6

Blocking costs 20% less Stamina, and shield/weapon durability reduces 20% slower when blocking.

Hardened Veteran I

Warfare

6

Stamina regenerates 10% faster in combat.

Showtime

Swords

8

After performing a sword combo or a master strike, instantly regain some Stamina and can attack again immediately.

Opening Strike

Swords

6

If an opponent is hit in an unprotected area, the next attacks are harder for the opponent to block.

Swordmaker's Wisdom

Swords

10

Craftsmanship counts as 3 levels higher during blacksmithing, and sword-like weapons take 25% less damage in combat.

Related

Kingdom Come: Deliverance 2 – How to Do Master Strikes

The Master Strike technique is one of the best ways to take opponents down in Kingdom Come: Deliverance 2. Here's how to do it.

These perks grant a substantial boost to melee damage in Kingdom Come: Deliverance 2 and help manage Henry’s Stamina, which can be problematic during long attack sequences. It is also important to look for Tomcat in the Nomad’s Camp as soon as possible to learn Master Strike, a hidden perk that makes battles much more manageable.

Other Excellent Perks For Henry’s Build

Although these perks are not combat-oriented, Henry will earn perk points in other skills by exploring the map and performing various actions. Some of these choices can indirectly affect combat performance, helping increase overall damage in different ways:

  • Flower Power (Survival): +2 Charisma bonus if there are more than 30 fresh or dried herbs in the inventory.
  • Knight Training (Horsemanship): Melee attacks from horseback cost 15% less Stamina.
  • Razor-Sharp (Craftsmanship): Weapons sharpened by Henry on the Sharpening Wheel get a 10% damage boost if their condition is above 75%.
  • Leg Day (Survival): Gathering herbs throughout the map also increases Henry’s Strength.

Best Gear For The Early-Game In Kingdom Come: Deliverance 2

Armor in Kingdom Come: Deliverance 2 comprises 16 different pieces, protecting various parts of Henry’s body. However, it is unlikely to fill every slot without some grinding, since gear is relatively expensive. Through random encounters against bandits and by looting, players should keep an eye out for these particular items:

Related

6 Best Early Armor In Kingdom Come: Deliverance 2, Ranked

Armor is essential for keeping Henry alive in Kingdom Come: Deliverance 2. Here are the best pieces players can get early on.

By exploring and fighting bandits, it is possible to find the best early-game armor in Kingdom Come: Deliverance 2 without resorting to theft. However, those who do not mind breaking a few rules can acquire better early options in the town of Troskowitz, near the local Bailiff.

Players who pre-ordered the game can access Brunswick's Armor, one of the best sets in Kingdom Come: Deliverance 2.

Best Weapons For Early-Game Build

Besides the Basilard

, a powerful sword purchasable from the Blacksmith Radovan that can carry Henry through the early-game of Kingdom Come: Deliverance 2, players can optimize the character’s build with other free items.

One such item is the Gnarly's Shield

, obtainable during the quest The Jaunt by accepting Lord Semine’s challenge. Another excellent choice for the early game, and an alternative to the Basilard, is the Broadsword

, found for free in the Den after defeating wolves and locating Mutt in Henry’s related dog quest.

Combining these items and perks provides a solid initial kit for those who prefer a combat-focused approach in Kingdom Come: Deliverance 2, making it easier for Henry to defeat different types of enemies.



RPG

Action-Adventure

Open-World

Systems

Released

February 4, 2025

ESRB

Mature 17+ // Use of Alcohol, Blood and Gore, Sexual Content, Strong Language, Intense Violence, Partial Nudity

Developer(s)

Warhorse Studios

Beginner’s Tips In Avowed

Players get thrown into the vast world of Avowed without any prior warning, so it could get confusing in some places. There are many small details you might miss that will crucially affect your experience in the Living Lands.

As the Envoy and the companions are trying to solve the mystery behind the Dreamscourge, they will face many obstacles in various shapes and forms, such as tough enemy bosses or annoying obstacles that are only removed by using a certain element. For that, this article will list some tips that you can use when first entering the world of Avowed.

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11

Kill The Priest When Fighting Enemy Groups

In most enemy groups in the Living Lands, players might encounter a priest among them. This is problematic as these types of enemies will not only heal themselves but also the surrounding enemies.

So, if you feel like a certain enemy’s health is endless and seems unable to die, search for the priest-type enemies. They're usually chanting a spell and glowing green, so they're not hard to find.

10

Search Bodies For Rare Items

Upon defeating an enemy of any kind, the body will contain items that you can loot most of the time. At the beginning of Avowed, the materials Envoy picks up are not that important or impressive, but they will be later on in the game.

Around mid-game and end-game, enemies will start dropping rare items, including crafting materials that are tier Exceptional and above. These will be harder to get later on as you either buy them or craft them by sacrificing other resources.

God totems are special items that are well hidden in every region of Avowed. First, you need to collect the base as without it, none of the totems can be placed and activated.

Players will stumble upon the pieces while exploring, and they can always buy a scroll from certain merchants that indicates the location of the totems cryptically. Once you have the base and totems, place them at the shrine in any camp to benefit from the various buffs they offer. Don't forget to activate it.

8

Complete Side Quests And Explore For Easy XP

Leveling up, in the beginning, is a bit difficult as most of the battles reward very little XP. You need XP to gain more ability points and character points, and some quests will indicate that you are under-leveled. Therefore, players will suffer while completing it.

When you prioritize side quests in Avowed, the Envoy will gain XP quickly and level up. Additionally, exploring new areas and unlocking Waypoints and camp spots will also reward XP, so make sure to do a lot of exploration before moving on to another region.

7

Send Unnecessary Equipment Back To Camp

Weight determines players' movement in Avowed. Being under the maximum weight means the Envoy is moving freely and attacks fast to deal as much damage as possible.

To avoid being overweight and becoming an easy target in battle, players can open the character menu and send heavy equipment such as weapons and armor back to the camp stash. Back at the camp, you can open the storage chest and go through them slowly.

6

Eat Food When Out Of HP And Essence

Both the health and essence potions are either looted from corpses, found while exploring, or bought from merchants in Avowed. Since players might not have luck finding them in the wild nor the money to buy any potions, you can open the Inventory menu and eat some of the food you have.

Each food and drink gives a certain amount of HP and essence, and some only restore one kind. Also, some dishes or special drinks can buff players for some time or completely remove status effects.

5

Complete Bounties To Get Money

Collecting money is actually not that hard as you will find Currency everywhere while exploring the Living Lands. The problem is that the amount found is always insignificantly small and one can barely buy a single health potion.

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Luckily for players, every region in the Living Lands offers various bounty side quests that you can complete to earn a lot of money. After killing each bounty enemy, collect evidence and return to the marked NPC and give them the proof to earn the Currency.

4

Always Buy Lockpicks

Lockpicks are obviously used to pick the locks on closed doors and chests. As you have no knowledge when a locked chest or door might appear while exploring, make sure to always have some lockpicks ready to open everything. Usually, locked doors and chests always lead to a rare material and a decent amount of Currency.

The Envoy can usually find some lockpicks while looting bodies, or purchase them from merchants in the Living Lands. Try to have more than one because some locks require three lockpicks to open.

3

Break Equipment To Get Materials

If you encounter any armor or weapon that may seem unnecessary as it’s lower quality than what you have, pick everything up regardless, as there is a benefit from collecting it.

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Open the menu, and there is a button in the bottom right corner of the screen guiding you to press once if you wish to send the item to camp or long press to break down the equipment. By breaking down items you don’t need, you get some crafting materials for free. The Envoy can see which item they get from the equipment’s details.

2

Keep Throwables Or Grimoire With You

While exploring the vast world of the Living Lands, you will stumble upon mechanisms or obstacles that require a certain element to bypass it. If players don’t have the correct companion, or they didn’t choose to be a Wizard, make sure to always have a low quality Grimoire with you, even if you never use it.

You will have basic spells at your disposal which you can use to overcome obstacles. Additionally, the Envoy can also collect all types of throwables from shops or looted bodies to remove an obstacle or activate the mechanism.

1

Save Before Making A Choice

Most of the quests in Avowed require you to make a choice that will affect the NPC’s life. Some of these choices are important to the point that even the Envoy will suffer the consequences later on.

So, when you feel a choice is about to be made, make sure to save the game before starting the conversation. This way, if you don’t like the outcome, you can load the save and choose another dialogue option. If players already chose an option, they can still go back by loading the closest auto-save available.



Systems

Released

February 18, 2025

ESRB

Mature 17+ // Blood and Gore, Strong Language, Violence

Publisher(s)

Xbox Game Studios

Pets Go Cupid’s Board Game guide

The Pets Go Cupid's Board Game is part of its Valentine's Day event that features various rewards, including limited-edition Valentine Pets. Players must first purchase Valentine's Event Upgrade from the Upgrades tab to access Cupid's Board Game. The board game's rules depend on Tile Upgrades, Valentine's Dice, and the event currency, Valentine Bucks. All the Tile and Valentine Event Upgrades cost Valentine Bucks.

This guide provides all the ins and outs of the Cupid's Board Game that will lead you to the best limited-time Pets Go rewards.


Everything you should know about Pets Go Cupid's Board Game

Just walk into the blip in the middle of the Tiles to start Cupid's Board Game (Image via BigGames)
Just walk into the blip in the middle of the Tiles to start Cupid's Board Game (Image via BigGames)

Getting started in Cupid's Board Game

  • Cupid's Board Game is on the main map.
  • To enter the game, walk into the Cupid's Board Game blip located in the middle of the Tiles.
  • You must purchase the Valentine's Event Upgrade with 10k Coins inside the Upgrades menu before walking into the blip.
  • After entering the blip, you'll be teleported to the board game's starting Tile.
  • Each Valentine Dice Roll grants you Valentine Bucks.
  • Look in the middle to view your Roll number.
  • After each Roll, the number will appear above the “Roll” button, and your avatar will progress to the Tile accordingly.
  • Locked Tiles will be unlocked once you Roll to it.
  • Three Upgrades per Tile (price differs according to the Tile's usage).
  • Walk out of the Tile to exit the Cupid's Board Game.

Also Check: Pets Go Cupid's Board Game Update Patch Notes


Tiles

Pass Go Tile can be upgraded to earn free Valentine Bucks (Image via Roblox)

The following are all the Tiles that can be unlocked on the Cupid's Board Game in Pets Go:

  • Pass Go
  • Diamonds
  • Valentine's Pets
  • Bundle O' Boosts
  • Valentine Bucks
  • Buncle O' Scrolls
  • 10x Luck
  • Chest (Boosted Loot)
  • 100x Luck
  • Free Money
  • 1000x Luck
  • Hatchable Egg
  • Huge Pet
  • Chest
  • 1000000x Luck

Upgrades

The Valentine's Event Upgrades tree in Pets Go (Image via Roblox)

Here are all the Pets Go Valentine's Event Upgrades with their prices:

  • Valentine's Event – 10k Coins
  • Board More Money I – 100 Valentine Bucks
  • Board More Money II – 1k Valentine Bucks
  • Board Better Items I – 500 Valentine Bucks
  • Board Faster Rolling I – 50 Valentine Bucks
  • Board Faster Rolling II – 500 Valentine Bucks
  • Valentine Auto Roll – 250 Valentine Bucks
  • Board Faster Rolling III – 25k Valentine Bucks
  • Loaded Dice I – 10k Valentine Bucks
  • Loaded Dice II – 50k Valentine Bucks
  • Loaded Dice III – 10m Valentine Bucks
  • Board Diamonds Boost I – 100k Valentine Bucks
  • Board Diamond Boost II – 500k Valentine Bucks
  • Board Diamond Boost III – 1m Valentine Bucks
  • Board Better Items II – 5k Valentine Bucks
  • Valentine's Chest Quality I – 10k Valentine Bucks
  • Board Better Items III – 50k Valentine Bucks
  • Board More Money III – 10k Valentine Bucks
  • Valentine's Chest Quantity I – 1m Valentine Bucks
  • Valentine's Chest Quality II – 500k Valentine Bucks
  • Valentine's Chest Quantity II – 2m Valentine Bucks

Important Cupid's Board Game tips and tricks

Remember these tips and tricks when playing Cupid's Board Game:

  • Do not waste Valentine Bucks on Bundle O' Boosts and Buncle O' Scrolls Tiles.
  • Focus on upgrading 1000000x Luck, 100x Luck, and other pet-based Tiles.
  • You will not earn extra Valentine Bucks when hatching Valentine Pets.
  • One of your early Upgrades must be the Auto-Roll Upgrade, as you can go AFK and unlock most Tiles within a couple of hours.
  • Diamond Tiles are beneficial for those who purchase Pets and other equipment from the Trading Plaza.
  • Other than investing in pet Tiles, consider upgrading Valentine Bucks' Tiles. This way, each Roll will help you earn more event currency.
  • Hatchable Eggs will be added to your inventory, you must manually hatch them to get pets.
  • Max all the Egg Tiles to hatch multiple Eggs at a single Roll.

Also Check: Latest SpongeBob Tower Defense Codes


FAQs on Pets Go Cupid's Board Game

When will the Cupid's Board Game disappear from the Pets Go world?

You can expect the Valentine's Event to span over two weeks.

How to hatch Huge Pets in the Cupid's Board Game

You can obtain Huge Pets from the Luck Tiles or by stepping on the Huge Pet Tile on the Cupid's Board Game.

How to increase the Cupid's Board Game's Roll Luck

Just equip Valentine Pets and max Luck Tiles to have a luck surge on the Cupid's Board Game in Pets Go.

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Edited by Adarsh J Kumar

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